Korean History Games

Korean History Games

Originally, Korea’s traditional games were created from folk beliefs. For a long time, the peninsula has been an agrarian society, and Koreans had strong faith when it came to gods. It’s around this period, posterior to the exorcism (performed with singing and dancing) that Korean’s traditional games have developed. Although many folk beliefs vanished, people continued to play games even if it nearly disappeared under Japanese occupation. According to the region, games and rules can differ.

Playing these games allow people to communicate but also spend time with their family, friends and even neighbors. Nonetheless, today, they are still performed either in a modern way or during festivals like Chuseok. Nowadays the most popular ones are: Ganggang Sulrae, Jegichagi, Neolttwigi, Ssireum, Tuho and Yunnori.

Korean

Nonetheless, below are old games who might not be as popular as the ones quoted above but are still played a lot by Koreans:

Most Popular Games In Korea That You'll Get Hooked On

Gonu can compared to a Korean chess. Players have to draw a game board either on the floor or a wooden pillow. Playing methods are numerous, and no matter how many generation have passed, people still enjoy this game. This kind of game is the best to develop one’s intelligence.

Initially, Gonggi was a game played only by girls. It can refer to the western game called ‘jacks’ The principle of this game is to throw in the air five small stones then let it fall to the ground and then they have to pick all of them and throw them all on their hand, if one fall out of the hand then they failed.

This is one of the most iconic game in Korea. Koreans usually play it during lunar New Year celebration coupled with the first day of the full moon according to the lunar calendar. You have four wood stick, you toss it and depending on which side they fell off you are making a figure either a do, geol, or mo. The number of players is undetermined. Today, people enjoy it a lot regardless of time or date.

Traditional Games In South Korea

Unlike the Gonggi, Gaegichagi is a traditional game for boys used to test their skill. In western countries, it is known as the hackysack. The game is considered to be the origin of the play of the West, hackysack. The tool with which they play is called a Gaegi. It is made with hanji (Korean paper) and silk then its cover is torn to give it some aerodynamic properties like the one we can find in a badminton bird. Nowadays it is made of metal and vinyl. In this game it is all about footwork you won’t lose unless you let the gaegi touch the ground. The game was traditionally played during winter period especially during Lunar New Year.

If you want to try these games and experience other historical activity, but also visit historical places , check out our village tour :Kim Mun'gyu worked at one of the earliest Korean PC game developers, Family Production on its first game Boksu Mujeong1, before leaving and founding the (initially) 2-man team Trigger Soft with employee no. 1 Jeong Musik. Lacking a programmer, they produced their first couple of games in cooperation with other companies: At first they helped out with the graphics part on SiEn Art's Into the Sun, then a company called EST Soft helped out with their own Last Laibers. The first big success, however, that put the company on everyone's radar, was War Diary, an RTS based around the Japanese invasions into Korea at the end of the 16th century. Their partner this time was the indie developer HQ Team, which eventually became the other poster child for Korean RTS games2.

After more successes with above-average attention from overseas publishers, the company seemed to have stumbled over the gap to the MMO market. Its first online game, Rhakmu, was shut down after a short open beta phase, and while developing Rose Online, it was absorbed by the games publisher, Gravity, in May 20053.

The History Of Video Game Handbook On Behance

Jeong Musik was also the co-founder of the Korea Game Developers Association (KGDA), from September 2000 until today the longest-living association of Korean game developers that also hosts the Korean Game Conference since 2001, and became its first chairman4. He left Trigger Soft in 2003 for NC Soft, and switched companies once again in 2006, when he co-founded Gorilla Banana with CEO Kim Chanjun, where he is developing Red Blood5.

-

President Kim Mun'gyu's immediate future unfortunately seems to have been not so bright. In 2006 he appeared as the CEO of a company called Digmsoft6, which vanished without having released anything. After developing smartphone ports of the racing game series Revolt for WeGo Interactive, his second comeback in 2014 at the head of the smartphone game developer The One Games7 seems a bit more auspicious.

There is no description for this game yet. If you happen to own/have played it and want to contribute, please get in touch on the forums.

Kim Jong Un's War Games: North Korea Tests Another Missile

퇴마전설 (Toema Jeonseol) / Legend of Ghost Hunter / Legend of TeMa / Akuma: Demon Spawn / Lamentation Sword - Windows (September 20, 1998)

Originally under the working title Seven Hearts (세븐하츠), Triggersoft was working on the cutesy, free-to-play MMORPG when the developer was bought by Gravity. ROSE Online (ROSE is short for Rush On Seven Episodes, whatever that's supposed to mean) also became their last game before the team was disbanded. Servers were shut off April 25, 2007.In October 1992, four high school friends (team leader Kim Taegon, Yi Jehyeong, Yi Hyeongjin and Jeong Jongpil) got together to form HQ Team and started working on their first game, Knight Master. But the fatherland called, and thus they just uploaded a very early demo of their unfinished RPG and left for their two years of military duty1.

Simulating

Upon their return, they resumed their enterprise, but a new inspiration left a deep impact on them: Warcraft. Thus they set out to make the first real-time strategy game set in the history of Korea.2 Lacking the manpower and business experience for such a project, they pitched it to Trigger Soft, who helped out with the graphics and took care of the production side of things3. Afterwards HQ Team decided to take things into their own hands, and their next title Imjinrok marked the beginning of one of the most popular game series in Korea4.

File:korea History Goban Game In Seoul Korea 1904 (loc).jpg

Despite their success, the financial situation remained insecure, and thus the team (by now renamed Dreamware5) eventually joined up with Gamania Korea in July 20006.

Gamania Korea was founded as a joint-venture of the venerable Taiwanese company that was founded in 1990 as Full Soft and the localization studio and Korea Licensing (the Gamania Korea of today is a new company and not directly related7). The brothers Jo Seongsam and Jo Seongyong who ran Korea licensing and Gamania Korea had first founded a PC systems and floppy disk import company named Saem Jeonja in 1988. It had made first game publishing experience in a cooperation with Ssangyong in 1992, but went bankrupt in 1995, resulting in the founding of Korea Licensing, which localized foreign games for the Korean market, but also sold Korean game publishing rights to the US (Korea Licensing was renamed in 2003 to Multi Plus Enterprise)8.

Gamania Korea was on a course of expansion in 2000, taking in not only Dreamware, but also Caiz Studio, developer of the mecha action game Gears9. In August 2001, it severed its ties to Gamania and was renamed to JoyOn. After Kim Taegon and HQ Team left in 200310, the company worked on several more online games, but didn't get to publish any of them. On March 7th, 2006, JoyOn fusioned with the lottery portal JoyToto11 (which had previously renamed itself from Lotototo12), gave up in-house development and settled as a online game web portal only.

-

Kingdom Under Fire Ii Is The Most Expensive Korean Game In History

In the meantime Kim Taegon and his crew worked on their next title, Goonzu, with the web portal provider Intizen as their publishing partner13. That partnership worked out well enough for them to become the in-house team of Intizen, which soon specialized in games alone and renamed itself to nDoors14.

Ndoors also took in Coong Entertainment in January 2006, the first Korean developer of PSP software (English language trainers, though, no games)15. In May 2010, the company became an acquisition target itself, and since then operates as a subsidiary of Nexon16.

There is no description for this game yet. If you happen to own/have played it and want to contribute, please get in touch on the forums.

Korean New Year: Know All About Seollal, Its History, Significance, Food And Folk Games

Korean Cover European Cover Expansion Cover There is no description for this game yet. If you happen to own/have played it and want to contribute, please get in touch on the forums.

The

임진록2+: 조선의 반격 (Imjin-rok 2+: Joseon-ui Ban'gyeok) - Windows (April 28, 2001) Imjin-rok 2 Artwork Imjin-rok 2 Plus Cover There is no description for this game yet. If you happen to own/have played it and want to contribute, please get in touch on the forums.

군주S (Goonzu Special) - Windows (June 15, 2007 [open beta]) Goonzu Poster Goonzu Special Poster There is no description for this game yet. If you

It's Only A Game

0 komentar

Posting Komentar