Ahri In Korean

Ahri In Korean

To commemorate Hanbok Day in Korea today, Riot Games is holding an online exhibition entitled “Ahri’s Korean Hanbok” in collaboration with local artists.

Riot Games Korea brought to life Ahri’s Dynasty skin, which features the popular League of Legends mid laner in a pink and white hanbok. It was released nine years ago in 2011 with Ahri, together with the Midnight Ahri skin.

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According to Riot, the concept of Ahri was based on “kumiho”, a mythical nine-tailed fox that appears in the folktales of Korean and Chinese culture. In the recreation of Ahri’s hanbok, “traditional and modern beauty were harmonized”.

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In Korea, aspects of intangible culture that the government deems important and officially designates for preservation is called “The Intangible Cultural Properties”. In collaboration with the Cultural Heritage Administration and the Korean Cultural Heritage Foundation, Ahri’s hanbok was materialized.

In a photoshoot with Vogue Korea, the beautifully made Ahri’s hanbok included an engraved phoenix ornament, and a heart pattern added to the shoes to symbolize Ahri’s charm.

The green butterfly shaped knot Dynasty Ahri wears on her waist was also made in rainbow colors to go along with the outfit.

References: Ahri The Nine Tailed Fox

In a painting by Korean artist Dong Yeon Lee, he depicted Dynasty Ahri and an original work featuring Ezreal in a hanbok. This was also brought to life in stunning detail where the Elder Dragon is engraved in a gold leaf decoration on the male hanbok outfit.

This project is part of a cultural heritage project Riot Games Korea has been running for the last nine years. Riot Games’ Director of the Social Rehabilitation Project, Gu Gi-hyang said, “Riot Games aims to communicate through various cultural industries so that games can be experienced not only through play, but also outside of games.”

“Games are also recognized as a part of culture. In order to protect the traditional cultural heritage, which is the basis of modern culture, we have been steadily carrying out related social rehabilitation projects. Through this project, the beauty of Korean hanbok is brought back to the public.”

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The online exhibition can be viewed on the official Riot Games Korea website and social platforms. Here, League of Legends fans can view pictorial images, Korean painting works, photos of the hanbok, and a documentary of its production in more detail.Ask a question about League or Riot, and we’ll try to answer it. Answers go live every other Thursday at 1:30 pm (PT)

Every champion in League has a unique DNA, and it has nothing to do with biology. In champ design, DNA stands for design (gameplay), narrative (thematic and story), and art (…art). These three elements are the building blocks for every champion, and designers team up to make sure they fit together and elevate each other. Yet it wasn’t always this way. Years ago, it wasn’t uncommon for one of these pillars to lead the charge, with the others being molded around it. Ahri was one of those champions founded on thematic alone.

Myths about this cunning creature exist across Asia, and even though there are variations between countries, the core of the tale remains the same. Stories tell of a magical fox who can transform its appearance at will—which usually means it turns into a very attractive woman who uses beauty and charm to lure unsuspecting men to their doom. After killing the poor fools, the nine-tailed fox absorbs their life essence or eats their livers, hearts, or flesh, depending on the version.

ORIGINS:

Ahri In Hanbok

Figuring out how to build Ahri’s character based on these myths was tricky. For one, devs didn’t want to just copy-paste an existing story into League. Ahri still needed to feel unique, even if she was based off of real-world myths.

Plus, there was the risk of potentially upsetting anyone who didn’t feel like their version of the tale was accurately represented by Ahri. “Early on, we considered blending these stories into a cohesive whole, ” says senior game designer Colt “Ezreal” Hallam, “but we believed this would be disrespectful to each culture’s individual stories.”

Since Ahri was scheduled to release around the time we launched Korean servers, devs focused on gumiho, the Korean version of the nine-tailed fox. When gumiho transform, they maintain some of their fox-like characteristics, such as furry ears or nine tails. After killing their human prey, the gumiho either feast on their flesh or absorb their life essence, depending on the story. Gumiho are often seen as purely evil (sort of like old-school, non-sparkly vampires), so the challenge with Ahri was creating a more sympathetic character. “You want to feel like the protagonist when you play, even if what you’re doing is villainous, ” says narrative writer Alex “Skribbles” Yee. “We had to find Ahri’s motivation for killing so she’d feel more relatable.”

Lol League Of Legends Ahri In Korean Traditional Dress Hanbok Mouse Pad

Ahri’s story tells of a clever fox who wished to become human. One afternoon, the fox stumbled upon the aftermath of a human battle and was drawn to a man taking his dying breaths. As the essence of life left his lips, Ahri the fox instinctively absorbed it and was partially transformed into a human. She was ridiculously beautiful—and knew the power that it held. Using her charm, she seduced men to their deaths, consuming more and more life essence in an attempt to become fully human. But with her growing humanity came a moral compass, and she soon found herself unable to kill without remorse.

This tale gave Ahri a motivation for murder that wasn’t just in cold blood—she was driven by her desire to be human—while still reflecting the gumiho myths she was based on.

Ahri

Bonus: Ahri was named by Korean players through a poll on the League of Legends website. She almost could’ve been Nabi, Danbi, Ruri, Dasom, or Chorong, but Ari won out. “Ari” literally means graceful and elegant in Korean, so the “h” was added to give her a more unique name.

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From the start, Ahri’s abilities included an orb, a charm, fox-fire, and some kind of dash. This consistency is far from the norm in champ development, but because most of Ahri’s abilities were directly based on her thematic, nothing drastically changed. Most alterations were subtle and aimed at making her kit feel as satisfying as possible.

Charm: From day one, Ahri had a single-target charm. “It was the clearest, most direct connection to her thematic, ” says Ezreal. “She had to make people fall in love with her.”

What changed : The speed at which charmed champs walked towards Ahri had to be lowered (by a lot) because she’d just walk the lovestruck dummies directly into her tower.

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Fox-fire: In some myths, the nine-tailed fox could literally generate fire. More often, fox-fire was a representation of the spirits they collected, which is what Ahri’s orbiting fox-fire is.

Ahri

What changed: Fox-fire could once be used to illuminate bushes during its duration, kind of like a ward, but tech issues put an end to that. Ahri later had nine rotating fox-fire flames, but rapidly shooting off nine projectiles made each one feel pretty unimportant. “I liked the idea of including the theme of nine in her kit as much as possible, ” says Ezreal. “So instead, I created the nine-hit passive and changed fox-fire to a much more manageable three.”

Spirit Rush: Ahri was designed to be an assassin who skirts the edge of the fight looking for opportunities to get in, and a dash helps her get into the fray to make clutch picks.

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What changed: The original version of Ahri’s ult had an unlimited range. She’d have to continuously spend mana to travel, but if Ahri passed over an enemy champion, she’d do bonkers damage—she basically became an Ezreal ult. “We had to change this ultimate due to its interactions with the Dominion map, which is easily one of my biggest regrets on the character, ” says Ezreal.

Later, Ahri had a three-part dash (like her live ult) that used an ammo system similar to Akali’s, but she’d almost always save one dash as an oh-shoot-I’m-getting-ganked escape button, and that was no fun.

Orb of Deception: Every champion in League should have a clear source of power, which is basically the object or technique they use when fighting. It’s obvious when someone has a bow or sword, but it’s less clear when it’s a weaponless fox lady. “Ahri’s orb was something players could look at, understand, and guess what it does—it’s a ball, so she’ll probably throw it, ” says Ezreal. Plus, the orb gave Ahri a way to drain life essence (aka health) from champs in game.

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What changed: The orb originally stopped at the end of its path and Ahri could reactivate it to bring it back to her. During playtesting, players reactivated the orb immediately 90+% of the time, so that just became the ability. Her orb also used to travel at a consistent speed throughout its air time, but during a late playtest, Ahri’s kit felt underwhelming. To address this, her ball was changed so it travels outward and backward quickly but hovers briefly at full range, allowing her to reposition for maximum damage.

Nine-tailed foxes rely on their beauty to seduce victims,

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